Sunday 2 June 2013

Level Pacing in a Mobile Game

Level Pacing in a Mobile Game

I've been creating a small little mobile game on and off for a while now.
Having got all the game mechanics in place I'm now trying to figure out how to organise these into levels to get satisfying pacing.
Are there any good guidelines for this? Or articles on it?
I've got a few variables that I can play with that can make the game more interesting and varied for example:
Number of entities to deal with
Number of kinds of entities
Directions they come from.
I just don't have much of a clue how to pace it.

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